After School Activities

Typical 12 Week After School Robotics Curriculum

 

We follow the Robotics Education Curriculum developed by LEGO, Carnegie Mellon Robotics Academy, VEX Robotics, AUTODESK and NASA.

 

 

For Grade 2,3,4 we use the Revolutionary LEGO Wedo Robotics platform and for grades 5+, we enter the world of LEGO Mindstorms EV3 Robotics.

Each constitute building, troubleshooting, programming and debugging exercises and eventually culminates with a Robot Competition.

 

Each project provides students with:

• An introduction to a real-world robot and the context in which it operates

• A challenge that the robot faces

 

 

 

 

• A LEGO-scale version of the problem for students to solve with their robots

• Step-by-step guided video instruction that introduces key lesson concepts (e.g. Loops)

   by building simpleprograms that progress toward the challenge task

• Built-in questions that give students instant feedback on whether they understood each

   step correctly,to  aid in reflection and self-pacing


• Semi-guided “Try It!” exploration activities that expose additional uses for and variants on

   each behaviour.

• Semi-open-ended Mini-Challenges which ask students to use the skill they have just

   learned to solve a relevant small portion of the final challenge

• The Unit Challenge based on the original robot’s problem, for students to solve in teams

   as an exercise and demonstration of their mastery of the concept

 

 

 

Typical 12 Week After School 3D Printing Curriculum

 

 

In the 1980s those students who studied computing had a huge advantage over their peers in terms of future tertiary education and career prospects.

Nowadays, while 3D printing reshapes whole industries and our children grow up on touch screen interfaces, the need for a workforce comfortable with these technologies is growing at an accelerating pace.

This is where Premier Genie's 3D Modelling and Printing course comes in.

Our Learning Program is designed to introduce primary and middle and high school students to the wonders of and possibilities of 3D design and printing while providing real, curriculum-aligned learning outcomes.

 

Benefits of 3D printing in schools

 

• It makes abstract concepts tangible – e.g. visualizing 3-dimensional geometric objects and modelling chemical molecules.

 

• It helps develop spatial intelligence – mentally generating, rotating, and transforming

   objects in dimensions.

 

• It has broad cross-curricular applications – e.g.

  examining medieval siege weapons (physics/history/ICT) or designing and marketing

  different kinds of products (art/design/economics/ICT). The NMC, an education think-tank,

  believes 3D printing will dominate STEM (Science, Technology, Engineering, Mathematics)

  learning in the next few years.

 

• It enables authentic exploration of objects not readily available to schools – e.g. ancient

  structures and fossils.

 

• It stimulates students’ imagination, creativity, and independent thinking, providing many

  opportunities for self-directed projects and truly original design.

 

• It sets the foundation for a creative life: it’ll help to create a generation of makers and problem solvers rather than a generation of mere

  consumers.

 

Our Typical Course Content

 

 

  1.Geometric shapes and what are Dimensions

  2.Perspective - Point of View

  3.Engineering Drawing terminology - Plan, Elevation, etc

  4.3D Geometry Analysis - Front View, Side View, Top View

  5.Reverse Analysis and Modelling using KEVA Maple wood planks
  6.Introduction to Handheld 3D printer - 3Doodler
  7.Stencil Projects and object doodling
  8.Introduction to CAD (Computer Aided Design)
  9.Autodesk 123D Modelling
  10.Desktop 3D printers - Cube and Micro3D
  11.Exporting, Rafts, Supports, Infill, quality and Printing techniques. 

  12.Manufacture and take home your own Product.